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MULLET MADJACK

Epopeia Games (2024)

Description

In the ever-expanding landscape of indie first-person shooters, few titles manage to capture the sheer, unfiltered adrenaline of a bygone era quite like MULLET MADJACK. Released in 2024, this hyper-kinetic video game was developed by HAMMER95, also known as Hammer95 Studios, and brought to the masses by publisher Epopeia Games. Seamlessly blending the relentless pacing of modern retro-inspired shooters with roguelite progression and an aggressively stylized 1980s and 1990s anime aesthetic, the game stands out as a masterful homage to classic cyberpunk media. It not only offers an exhilarating gameplay loop but also serves up a surprisingly sharp, albeit comical, critique of internet culture and society's obsession with instant gratification. The premise of MULLET MADJACK is as unapologetically absurd as it is brilliant. Set in the distant neon-drenched future of the 2090s, humanity and the internet have merged into a single, screen-addicted entity. Because of this physiological shift, humans—now referred to as "Retrohumans"—require a constant hit of dopamine every ten seconds, or they will simply die. In this dystopian landscape, society is ruled by a cabal of unimaginably wealthy artificial intelligence robots known as "Robillionaires". The player steps into the sneakers of Jack Banhammer, a vigilante "Moderator" sporting a majestic titular mullet. Jack is tasked with a high-stakes rescue mission: infiltrating the towering, Die Hard-inspired Nakamura Plaza to save a kidnapped mega-celebrity known as the Influencer Princess. The catch is that this entire blood-soaked rescue operation is being broadcast live to billions of viewers on the internet. As Jack slaughters his way up the skyscraper, the game subtly points a finger at the endless dopamine feedback loops of social media streaming, concluding with a grimly cynical narrative twist where the player realizes they are just a pawn generating profit for another evil corporation. Mechanically, the game is built entirely around its unique and punishing health system, an intense loop heavily inspired by adrenaline-fueled titles like Post Void. In MULLET MADJACK, your health is your time, and the clock is always ticking down from a baseline of ten seconds. To survive the frantic ascent up Nakamura Plaza, Jack must constantly refill his dopamine meter. This is achieved by violently dispatching the robotic horde, kicking enemies into environmental hazards, performing brutal execution maneuvers, or chugging sodas found in destructible vending machines. The result is an incredibly fast-paced, push-forward combat rhythm where hesitation is a literal death sentence. Jack is equipped with an array of fluid movement mechanics, including sliding, dashing, and wall-running, ensuring that players are always propelling themselves toward the next target. As a roguelite, the game breaks Nakamura Plaza down into chapters, usually consisting of ten randomly generated floors that take roughly a minute or less to clear. Between these floors, players are presented with randomized upgrades to build their character, ensuring that no two runs feel exactly the same. If the timer hits zero or Jack sustains too much damage, it is a permanent death, stripping the player of their accumulated perks and forcing them to start the ascent over from the last checkpoint. To aid in this monumental task, players can unlock and wield a vast arsenal of devastating weaponry. The armory includes standard first-person shooter staples like revolvers, shotguns, assault rifles, and submachine guns, alongside futuristic gear like plasma rifles, railguns, and elemental katanas for close-quarters slicing. Beyond its core campaign, MULLET MADJACK keeps players engaged through a variety of additional game modes. A dedicated survival mode allows players to test their endurance against endless waves of enemies, while a challenging boss rush mode strips away the fodder and pits Jack against the game's toughest encounters—even featuring a surprise crossover with the acclaimed shooter Ultrakill. All of this action is tied together by a masterful audio-visual presentation. The vibrant, retro-cyberpunk art style is presented through a nostalgic aesthetic, complete with deliberately over-the-top English voice dubbing that mimics the era's localized anime tapes, and a thumping soundtrack that flawlessly matches the game's chaotic momentum. Ultimately, MULLET MADJACK is a triumph of indie game design. HAMMER95 Studios and Epopeia Games delivered a perfectly distilled action experience in 2024 that trims away the fat of modern gaming and leaves only the pure, unadulterated thrill of forward momentum. By marrying its anxiety-inducing time mechanics with a captivating retro-anime aesthetic and a tongue-in-cheek cyberpunk narrative, the game easily secures its place as one of the most uniquely chaotic and violently entertaining titles in recent memory.
MULLET MADJACK
Release Date: 2024
Genres: Action, Shooter, FPP, Roguelike, First-person shooter, Roguelite, FPS
Developers: HAMMER95, Hammer95 Studios
Publishers: Epopeia Games

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