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Tiny Robots: Portal Escape

Snapbreak Games (2024)

Incazelo

*Tiny Robots: Portal Escape*, ekhishwe ngo-2024, yingxenye ephilayo futhi ebandakanyayo kuhlobo oluyimfihlakalo-yokuzijabulisa lweselula. Yasungulwa yi-Big Loop Studios futhi yanyatheliswa yi-Snapbreak Games, isihloko sisebenza njengomlandeli oqondile we-*Tiny Robots Recharged* eyedlule yalo studio. Ngenkathi igcina ubuciko obuhle be-low-poly kanye nomdlalo olula we-predecessor yayo, i-*Portal Escape* inweba ifomula ngendaba ebandakanya kakhulu, izindondo ezilungisiwe, kanye neziyinkimbinkimbi yezindawo ezahlukahlukene, yenza idumela le-Big Loop Studios lokudala izinto ezipolishiwe, zesitayela esithi "baleka ekamelweni". Indaba yomdlalo ilula kodwa iyasebenza, yakhelwe ukuhlinzeka ngombukiso ohambweni lomdlali nge-multiverse. Abadlali bathatha indima kaTelly, irubhoti encane, ehlakaniphile ebona ukuthunjwa kukagogo wakhe. Izitha, eziboniswe njengezithi "abantu ababi" abahambisana ne-mega-corporation enonya, zishiya igaraji kagogo libhidlika. U-Telly uthola iresyo emvumela ukuthi axhumane nogogo wakhe, onikeza isiqondiso namathiphu ekuboshweni. Lokhu kulungiselelwa kuphambanisa umgomo oyinhloko: ukujaha abathumba ngokuya ngezigaba zamaphothali wezindaba ezihlukene ukuze kuhlengwe umdali womdlali. Indaba ivuleka kuyo "imibhalo" ehlukahlukene—izincwaba ezi-3D ezizimele ezimele izwe ezihlukene kanye nezimpendulo ezihlukene. Umdlalo ku-*Tiny Robots: Portal Escape* ugxile ekuhloliseni lezi zindawo eziyinkimbinkimbi, ezingaguquguquki ze-3D. Ngokungafani nemidlalo ye-adventure ejwayelekile yokuchofoza nokuchofoza engase isebenzise izikrini ezi-2D ezimile, i-*Portal Escape* yethula indawo ngayinye njengebhokisi lomshini noma indawo ongayilalela, oyikhohlo, futhi uyilalele. Umgomo oyinhloko endaweni ngayinye ukuze uthole iphothali yokuphuma, ehlala ivuliwe ngokuya kwezindida zemishini. Abadlali kufanele bahlole indawo ngezinto ezifihliwe, ezifana nezikhiye, amagiya, namabhethri, futhi bazisebenzise ukuze zisebenze nomshini. Izindida ngokuvamile zisekelwe kulwazi, zidinga umdlali ukuthi aqondise ukuthi izakhi ezihlukene zixhuma kanjani—ngokwesibonelo, ukuthola i-lever elahlekile ukuze kuqhutshelwe i-crane noma ukuhumusha ukukhiya okunamakhodi ombala. Ingxenye enkulu yesakhiwo somdlalo ukufakwa kwemidlalo emincane. Ngenkathi izindawo eziyinhloko zigxila ekuphathweni kwezinto kanye nokusebenzisana nezindawo, ukuvula isiphetho esiyinhloko kuvame ukuqalisa umdlalo omncane othile. Kunezinhlobo eziningana ezihlukene zalawa ma-challenge, okuhlanganisa izindida zesikhala lapho abadlali kufanele baslayidishe amabhulokhi noma bahambe nomlingiswa ekuqondeni, kanye nemisebenzi esekelwe ekunakekeleni. Le midlalo emincane iyatholakala futhi ngokwahlukile kumodi ethi "Arcade", ivumela abadlali ukuthi bayicabange ngaphandle kwezimfuneko ze-campaign yendaba ukuze bathole imivuzo eyengeziwe. Lokhu kuhlukaniswa phakathi kokuhlola okuyinhloko nezindida ezihlukene kungeza ukuhlukahluka ekuxoxeni komdlalo, kugwema ukuthi "ukuzingela amaphikseli" ezindaweni eziyinhloko kungabi yisicefe. Ngokubonakalayo, umdlalo uzihlukanisa ngokwezobuciko obumibalabala, obuhle obuqhubeka isixuku esibanzi. Izindawo ziqedwa ngesitayela se-3D se-low-poly esingafundwa kahle ezikrinini ezincane zeselula futhi sibukeke kahle. Indawo ngayinye, noma "umhlaba", inetimu ehlukile—kusukela ezimbonini zezimboni kuya ezindaweni ezinhle, ezihlanganiswe nemvelo—ezigcina ubuhle bokubukeka buvuselelwe njengoba umdlali eqhubeka. Idizayini yomlingiswa, ikakhulukazi uTelly namanye amarubhoti angavulekayo, igcizelela ubuhle kanye nobuntu. Umdlalo uhlanganisa isici sokwenza ngokwezifiso, uvumela abadlali ukuthi bashintshe izingxenye zerubhoti (izikhanda, imizimba, ama-treads) futhi bashintshe imibala. Noma lezi zinguquko ziyizimilo kuphela futhi azithinti izindlela zomdlalo, zinikeza isendlalelo sokwenza ngokwezifiso esihlomula ukuqhubeka nokuqoqa. I-Monetization nokuqhubeka kulandela imodeli yamahhala ngokudlala ejwayelekile yesikhulumi. Umdlalo usebenzisa uhlelo lwamandla futhi unikeza izikhangiso ongakhetha kuzo zamathiphu noma ukuphinda imivuzo, yize ukwamukelwa abadlali kuvame ukuqaphela ukuthi i-monetization ayiphazamisi kakhulu uma iqhathaniswa nabancintisana abanolaka kakhulu emakethe. Abathuthukisi babhekana nezinye izikhalazo zesihloko sangaphambilini, i-*Tiny Robots Recharged*, ikakhulukazi mayelana nezindawo ezine-timed. I-*Portal Escape* ngokuvamile ivumela isivinini esikhululekile, ivumela abadlali ukuthi baxazulule izindida ngaphandle kwengcindezi yesikhathi esiqine, okuhambisana kangcono nesimo esizolile somdlalo. Ngokombhalo, i-*Tiny Robots: Portal Escape* yamukelwe njengokuthuthuka okuhle komsebenzi wangaphambilini we-studio. Iphumelela ukuhlanganisa ukufinyeleleka okuvamile ngokujula okwanele ukwanelisa abathanda izindida. Ngokuhlanganisa ukwaneliseka komshini wokulalela izinto ze-3D ezine-sci-fi ehlekisayo kanye nezinga eliphezulu lokukhiqiza, i-Big Loop Studios kanye ne-Snapbreak Games banikeze isihloko sango-2024 esibonisa amandla emidlalo yezindida zeselula zesimanje.
Tiny Robots: Portal Escape
Usuku Lokukhipha: 2024
Onjiniyela: Big Loop Studios
Abashicileli: Snapbreak Games

Amavidiyo e-":variable" Tiny Robots: Portal Escape